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Starcraft 2 custom units
Starcraft 2 custom units











  • The AI Module contains information on how attack waves should be composed and when they should be sent.
  • The data module contains information about how the AI should deal with units and spellcasting.
  • The trigger module contains functions for starting the AI, as well as issuing specific orders.
  • 4.3 Preplaced Hidden Units as blueprintsĪrtificial Intelligence (AI) Description ĪI management is scattered across the editor as it needs to have handles in all parts of the editor in order to function.
  • 3.1.3 Method 3 - Super specifific Melee AI.
  • Select the new mod folder with the edited Base. ((don't forget to change the upgraded warpgate/orbitalcommand/lair/hive/greaterspire))Īlso, be sure to set the ROW and COLUMN to an open slot so that the command to summon dragoon will be visibleĬopy the edited files back into the modded Base.SC2Data and start the game loader ((if you want to spawn at nexus you have to make the train entry at nexustrain and not gatewaytrain))

    starcraft 2 custom units

    While still inside unitdata.xml, go to nexus, gateway or wherever you want to spawn the unit and copy and paste an entry with the button name = dragoon and the abilcmd = the gatewaybuild number that you choose in abildata.xml ((note: normally you would have to make a weapon.xml with effects.xml but since dragoon acts like stalker and fires a photon cannon blast, we can quickly make a dragoon without weapon hassle)) #4 next, go to abildata.xml and create a gatewaytrain entry (use find word to find the location) copy and paste the stalker entry and rename it dragoon, change the time/train id number, minerals and vespene, make the button = dragoon and the unit = dragoonįinally, go to unitdata.xml and copy the stalker unit profile, rename it dragoon, change the mp/hp/armor or whatever, also be sure to change the weapon_array and make it equal photoncannon Note: you can add and edit the scale values to make it bigger or smaller In modeldata.xml, copy and paste stalker entry, then make the parent = stalker so that the dragoon looks and acts like a stalker (since stalker is parent, death, weapon and explosion animations are the same as stalker) Then copy and paste model and actor entries for stalker.in actordata, change the name to dragoon so that dragoon acts like stalker (you don't have to copy death, weapon, explosion models entrys just the main parent entry) #2 and 3 (open actorData.xml and modelData.xml)

  • buttonData.xml (unless use existing button)įirst make a button, copy a button entry likeĬButton id Stalker and change it to Dragoon.
  • How to create a quick and easy custom unitįirst copy and paste into a mod new folder the Base.SC2Data you use with your beta launcher with mpq editorįrom inside the GameData folder you will need













    Starcraft 2 custom units